ORIGINAL STORY 14/7/21 4pm: The recent story surrounding the notion of a pirate, DRM-free 'cracked' version of Resident Evil Village out-performing Capcom's launch code had me in turns fascinated and horrified. I can accept that anti-piracy measures are a necessity, and I can equally accept that their sophistication these days may have a certain level of CPU overhead. However, putting out a game that has performance issues because of the DRM crosses a red line - it's something that a developer or publisher absolutely should not do. And yet, I can confirm that Resident Evil Village on PC in its cracked form does run smoother than the flawed official release.
And here's the kicker: regardless of whether the hacking team are on the level about the cause of the performance problems, the fact is that in all of the scenarios I tested, the crack fixed them. Combat is now smooth and consistent across the board, with no split-second freezing. While there's conjecture that the pirate version of the game may be missing some animations, battles against Lady Dimitrescu's daughters play out with no sudden lurches and stutters. RE Engine becomes just as performant as we'd hope it would be - on close to console equivalent settings with ray tracing enabled, I could play between 90fps up to 160fps on an RTX 3080.
The point is that any justification for integrating DRM goes out of the window if a pirated version of the game provides a better experience than a bought-and-paid-for copy. I shared my findings with Capcom on Monday night and have asked for comment and I've also tried to contact Denuvo for their response. However, so far I've not had anything back. At this point, however, I do feel that Capcom owes its paying customers an apology, but more constructively, it needs to urgently release a patch that addresses the problems, that brings its official code into line with the performance offered by the pirate version.
In the meantime though, where does this leave the user who's bought the game? It's not too difficult to find the crack on its own, which works with the standard Steam download (but does seem to be incompatible with existing saves) but this can hardly be recommended. I've heard good things about the RE Framework which claims to solve the stuttering problems and adds in quality of life improvements like a field of view slider. It's something I couldn't test myself - the injected code seemed to stop button prompts from appearing, which made progress into the game impossible. With that said, others are reporting that it works. It's hard to imagine that a mod would tamper with the game's DRM, so maybe there is a way forward to resolve this issue without resorting to pirate code. There is also talk of missing animations with the cracked version, which would not apply to this mod.
This software is usually cracked by a Warez Group, who have many crackers among them. Their job is to find vulnerabilities in the code of the program that prevents it from being copied. This protection is implemented by companies to prevent pirates from copying it, and usually falls to the cracking skills of the Warez Groups.
Internet Service Providers have cracked down, which has led to the decreased traffic to sites where cracked games are uploaded, for fear of repercussions from authorities. Especially in the subcontinent, where a healthy piracy culture has grown, ISPs are getting more stringent with users downloading pirated software. Service providers such as BSNL and Airtel were reported to have reduced download speeds for torrent files, and are cracking down using the power of the IT Act 2000. With the rise of better protection software and a more closed Internet, the Warez Scene stands strong as the last bastion for pirates.
The abuses of the privateering system, and the presence of so many scruffy free-agent pirates, led to a decision by the British authorities in the early 18th century to begin cracking down on piracy in the Caribbean. Port Royal officials shifted from welcoming pirates to hanging every one they could catch. Their corpses were then displayed as a warning, like the three whom Jack Sparrow salutes early in the first Pirates film.
Even the code existed as a historical fact, and as in the movie, involved issues of fairness among the pirates. "No prey, no pay" was a common principle, but equal shares in the plunder was also valued. So, perhaps there existed some honor among thieves.
The goal of tamper proofing is to protect your code from being modified and used in a way you have not intended. Tamper proofing is designed to fail gracefully at run-time, and not offer any clues as to why the modified code fails to operate. It does not stop a user from examining or extracting code from your executable. Effective tamper proofing makes software dynamic analysis very difficult. A motivated malicious actor given unlimited resources and time will eventually be able to crack tamper proofed code. But months of false positives and dead ends will hopefully deter them from targeting your code and extracting anything of value for their efforts. Anti-tampering technology typically makes the software somewhat larger and also has a performance impact. Though both of code bloat and performance impacts can be mitigated through the use of advanced automation technologies. There are no provably secure software anti-tampering methods; thus, the field is an arms race between attackers and software anti-tampering technologies.
SX OS is the name of a recently released crack that allows you to play pirated games and emulators on your Switch. The crack itself costs money, which is quite funny when its sole purpose is to steal entertainment.
Cruise-Wilkins searched for and dug in the island of Mahe until his death, but never found anything in a cave except antique rifles, a few scattered coins, and the desiccated bodies of long dead pirates. He died on May 3, 1977, before cracking the final code.
Those people would have stolen the software if the code would have worked for them. This is a product with a fully functional 30 day trial, so they had already fully tested the software. Also, the product was under $20 USD, so it wasn't an expensive one.
The most elegant solution I've seen was putting text along the lines on "cracks, warez, keygens, torrent files, free downloads etc. harm the publisher of this software" in small text at the bottom of all your web pages. It games the PageRank and (hopefully) causes users searching to cheat you to be sent to your site.
If the software hadn't already been made available for free, you could cram it full of DRM and copy protection and so on.... which just get cracked. Microsoft must have spent billions trying to prevent people from pirating Windows. I still know a good handful of people who run pirated versions of Windows 7 with no problems.
Just accept it. most people that are pirating your software probably wouldn't have bought it anyway. But that's not a reason to stop making software, pretty much every major piece of software gets cracked and pirated, but Adobe, major game studios, etc. are all still in business.
Make the product fantastic. Customers will eagerly await the latest version and not want to wait for a crack to appear. The users of poor products think, "I hate this product, it's full of bugs, but I haven't found anything better yet". That's inviting piracy.
While recent discussions on copyright protections and anti-piracy crackdowns have focused on the Stop Online Piracy Act and the Protect Intellectual Property Act now pending in Congress, states have also entered the fray, particularly in the area of stolen or misappropriated information technology harming competition. At least thirty-nine states have called on the Federal Trade Commission ("FTC") to define theft or misappropriation of information technology ("IT") as unfair competition under Section 5 of the FTC Act, while other states have enacted new statutes or amended their consumer protection laws to explicitly define piracy as unfair competition. For example, in 2010, Louisiana enacted a law making it illegal to sell products or offer services in Louisiana that were manufactured or developed using stolen IT (including pirated software). See La. Rev. Stat. Ann. § 51:1427.
Rather than trying to stop people from running pirated copies of the game, he instead programmed in a special error message that reads "Unable to shade polygon normals" and is accompanied by a unique error code which identifies the player's Steam ID. Naturally, many of those affected took to forums to inquire about the error, allowing Garry to identify their accounts and also those who'd purchased the game legitimately to laugh at these dastardly deviants' stupidity.
In the 1980s, crack intros began appearing on pirated games. Preceding the booting of the actual game, these windows would contain the monikers of those who created the pirated copy, along with any messages they wanted to add. Beginning as simple text, the presentation of these crack intros gradually grew more complex, with windows featuring GIFs, music, and colorful designs.
The use of copy protection has been a commonplace throughout the history of video games. Early copy protection measures for video games included Lenslok, code wheels, and special instructions that would require the player to own the manual. Several early copy protection measures have been criticized for both their ineffectiveness at preventing piracy, and their inconvenience to the player. One of the most typical means of copy protection is to assign a serial key to each legitimate copy of the game, so that it can only be activated by entering the serial. However, this is often circumvented via software cracking, or through the use of a keygen. 2b1af7f3a8