Final Fantasy 6 Mods
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The final enemy is the best-known of them all, Kaiser Dragon (CzarDragon), a dummied boss with no significant AI script. This dragon, with a new design, would later appear as the Kaiser Dragon, an optional superboss in the Game Boy Advance and following versions located within the Dragons' Den.
An enemy named "Kefka" also appears in the game's coding, but not in-game. Its original intention was to help switch between the phases of the final battle's gauntlet, but a different method was used in the final game. The enemy had the Guard sprite, the default sprite, as its representation.
In the final version the player can summon espers within the Magic menu by pressing up at the top of the character's magic list, but an actual battle command called "Summon" exists in the game's data found within the battle command list. The Summon command would have allowed the player to summon their equipped esper as long as they had enough MP with no limits to how many times it could be summoned. The Summon command summons the esper the character currently has equipped, but the command is incomplete and there is no targeting. It targets the party by default, so the only espers that can be summoned through it are those that target the party.
The Scrap of Paper found hidden next to the table in the Returner Hideout prior to the meeting that takes place with Banon is technically in the game, but it is associated with an event in which the player can either ignore it or toss it in the trash. Neither choice causes the item to be added to the player's inventory in the final game. 2b1af7f3a8