These skyboxes are available to The Ship and mods utilizing its content. These skies are essentially HDR capable but adding _hdr at the end of the name for those tagged will use textures build for this purpose.
Replaces the two corrupted textures from the 1.6.342 patch with edited vanilla files. They have a 0.03% change in contrast. To be used loose until Bethesda fixes the corrupt .bsa's from update 1.6.342Fixes reported CTD's at Silus Vesuius's house, Dawnstar Museum and Kolbjorn Barrow.
HBPrince - For posting the paths of corrupted textures from Bethesda's Discord.Alucard - For original screenshots of corrupted textures.SarthesArai - For Bethesda.Net Uploads.Bethesda - Reason for this mod to exist, Also for the files I used to fix it.
I was always bothered that the "classic" Half-Life High Definition Pack by Gearbox didn't contain enough models to fit the atmosphere, so I decided to make this compilation that should fill the gaps. Also, I know that PC port of Half-Life: Decay is almost unplayable (even on Xash!), but since this game is a part of Half-Life series too, I've decided to include it here anyway, because I'm planning to use these models and textures in Decay: Solo Mission when it will be released (and I really hope that it'll happen).
This addon includes all original HD Pack models and textures, some "exclusive" high-def models from PlayStation 2 and Dreamcast ports of Half-Life (including the ones from Decay itself) and some new/improved files made by community, which are similar in style to the official ones.
Wow, I appreciate it. =^_^=But you need to say thanks to all guys who made and published most of the new models, such as X-RED (XRGM), Davey (Dakashi), SouL BreaKeR, /TheWolf, VitorHunter, etc. Without their help, this addon would never exist, and I'm happy that I wasn't the only guy who wanted to improve the official HD models rather than download another pack or just play with vanilla (LD) models. I mean, there's many other fan-made high-poly model packs, but they look creepy to me, and I still prefer the Gearbox's one.
I'm wondering if there's HD versions of the Black Mesa advertisement posters that you see in the beginning levels of Half Life like there is in Blue Shift and Decay. I'm unsure if its possible to change their textures to go along with the HD models as they're part of the maps.
Moreover, the majority of the purchased Luminar 4 looks were made compatible with LuminarAI.You can redownload .ltc files for LuminarAI from the My Add-ons section of your Skylum account: -add-ons and install them to the Purchased tab.
Android: The Android NDK version installed by the Hub is r21d, while Unity requires r23b. Until the Hub is updated to point to a new NDK version, to make IL2CPP builds with Unity, our users have to download the NDK manually from the Google website and install it on their machine, then go to Preferences window and point to the location where they installed the NDK.
Heartbreaker is a pink-themed 16x texture pack with a focus on custom heart-shaped particles and related effects. It also includes a variety of custom block textures that were specially put together for the pack.
Frame rate, or frames per second (FPS), measures the number of times your graphical hardware redraws the screen every second. Your graphics card, CPU, and RAM all work together to create the geometry, textures, lighting, and effects that compose one of those frames.
The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the Steam discussions is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, and extract it with dpkg:
While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.
If this is indeed your problem, download the libnss-sss package from Ubuntu's repository , extract the libnss_sss.so.2 from the downloaded package, and place it at ~/.local/share/Steam/steamapps/common/Stellaris. The game should now load properly.
Note all missing librarys and try installing them from the standard repositories and the AUR. If after that you are still missing librarys you can search on the web for them and download corresponding packaged .rpm x86 (32bit) files and extract them into steamapps/common/Tomb\ Raider/lib/i686/ to provide the missing librarys. Run ldd again and see whether you have all the necessary librarys installed. If there are no more missing librarys and the added librarys are of the correct version, architecture and 32/64bit word length and are placed on one of the the linkers search paths then the game should work.
Of course, there are also negative aspects, but they are not very serious. One bad thing we noticed while playing is that it is sometimes hard to distinguish the textures. This is not a criticism of the creator, because it is actually harder than you think to create a good-looking 1×1 texture pack, because the possibilities are very limited. By the way, he calculated the average color of each Minecraft texture so he knew which colors to use.
Delete the modpack from your Technic Launcher. Wait about a full minute for it to fully delete, and then restart your computer. Then re-install the modpack and you should be good to go! If you have further issues, you can download a program that can fix your installation by contacting support in our Discord. 2b1af7f3a8